Attribute.const_4f


Description:

public Attribute.const_4f (Context context, string name, float component0, float component1, float component2, float component3)

Creates a new, 4 component, attribute whose value remains constant across all the vertices of a primitive without needing to duplicate the value for each vertex.

The constants (component0, component1, component2, constant3) represent a 4 component float vector which should have a corresponding declaration in GLSL code like:

[| attribute vec4 name; |]

unless one of the built in names "cogl_color_in", "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where no explicit GLSL declaration need be made.

Parameters:

context

A Context

name

The name of the attribute (used to reference it from GLSL)

component0

The first component of a 4 component vector

component1

The second component of a 4 component vector

component2

The third component of a 4 component vector

component3

The fourth component of a 4 component vector

Returns:

A newly allocated Attribute representing the given constant vector.