Object Hierarchy:

Object hierarchy for Euler


[ Compact ]
public class Euler

Represents an ordered rotation first of heading degrees around an object's y axis, then pitch degrees around an object's x axis and finally roll degrees around an object's z axis.

<note>It's important to understand the that axis are associated with the object being rotated, so the axis also rotate in sequence with the rotations being applied.</note>

The members of a Euler can be initialized, for example, with init and cogl_euler_init_from_quaternion ().

You may also want to look at init_from_euler if you want to do interpolation between 3d rotations.

Namespace: Cogl
Package: doc


Static methods: