set_uniform_int


Description:

public void set_uniform_int (int uniform_location, int n_components, int count, int value)

Sets new values for the uniform at uniform_location.

If this pipeline has a user program attached and is later used as a source for drawing, the given values will be assigned to the uniform which can be accessed from the shader's source. The value for uniform_location should be retrieved from the string name of the uniform by calling get_uniform_location.

This function can be used to set any integer type uniform, including int arrays and int vectors. For example, to set a single ivec4 uniform you would use 4 for n_components and 1 for count. To set an array of 8 int values, you could use 1 for n_components and 8 for count.

Parameters:

this

A Pipeline object

uniform_location

The uniform's location identifier

n_components

The number of components in the corresponding uniform's type

count

The number of values to set

value

Pointer to the new values to set