Sets new values for the uniform at uniform_location.
If this pipeline has a user program attached and is later used as a source for drawing, the given values will be assigned to the uniform
which can be accessed from the shader's source. The value for uniform_location should be retrieved from the string name of
the uniform by calling get_uniform_location.
This function can be used to set any integer type uniform, including int arrays and int vectors. For example, to set a single ivec4
uniform you would use 4 for n_components and 1 for count. To set an array of 8 int values, you could use 1 for
n_components and 8 for count.
| this |
A Pipeline object |
| uniform_location |
The uniform's location identifier |
| n_components |
The number of components in the corresponding uniform's type |
| count |
The number of values to set |
| value |
Pointer to the new values to set |