AUTOMATIC


Description:

AUTOMATIC

Cogl will try to automatically decide which of the above two to use.

For cogl_rectangle, it will use repeat mode if any of the texture coordinates are outside the range 0→1, otherwise it will use clamp to edge. For cogl_polygon it will always use repeat mode. For cogl_vertex_buffer_draw it will use repeat mode except for layers that have point sprite coordinate generation enabled. This is the default value.