Draws the given this geometry to the specified destination framebuffer using the graphics 
            processing state described by pipeline.
This drawing api doesn't support high-level meta texture types such as Texture2DSliced
             so it is the user's responsibility to ensure that only low-level textures that can be directly sampled by a GPU such as 
            Texture2D, TextureRectangle or 
            Texture3D are associated with layers of the given pipeline.
| this | A Primitive geometry object | 
| framebuffer | A destination Framebuffer | 
| pipeline | A Pipeline state object |