Draws the given this geometry to the specified destination framebuffer
using the graphics
processing state described by pipeline
.
This drawing api doesn't support high-level meta texture types such as Texture2DSliced
so it is the user's responsibility to ensure that only low-level textures that can be directly sampled by a GPU such as
Texture2D, TextureRectangle or
Texture3D are associated with layers of the given pipeline
.
this |
A Primitive geometry object |
framebuffer |
A destination Framebuffer |
pipeline |
A Pipeline state object |