Initializes a quaternion that rotates angle degrees around the axis vector (x, y, z).
The axis vector does not need to be normalized.
| this |
An uninitialized Quaternion |
| angle |
The angle you want to rotate around the given axis |
| x |
The x component of your axis vector about which you want to rotate. |
| y |
The y component of your axis vector about which you want to rotate. |
| z |
The z component of your axis vector about which you want to rotate. |
|
A normalized, unit quaternion representing an orientation rotated |