Queries the GL handles for a GPU side texture through its Texture.
If the texture is spliced the data for the first sub texture will be queried.
| this | a Texture pointer. | 
| out_gl_handle | pointer to return location for the textures GL handle, or null. | 
| out_gl_target | pointer to return location for the GL target type, or null. | 
| true if the handle was successfully retrieved, false if the handle was invalid |