Replaces the current projection matrix with a perspective matrix for a given viewing frustum defined by 4 side clip planes that all cross through the origin and 2 near and far clip planes.
this |
A Framebuffer pointer |
left |
X position of the left clipping plane where it intersects the near clipping plane |
right |
X position of the right clipping plane where it intersects the near clipping plane |
bottom |
Y position of the bottom clipping plane where it intersects the near clipping plane |
top |
Y position of the top clipping plane where it intersects the near clipping plane |
z_near |
The distance to the near clipping plane (Must be positive) |
z_far |
The distance to the far clipping plane (Must be positive) |