If enabled is TRUE, the depth buffer used when rendering to this is available
             as a texture.
You can retrieve the texture with get_depth_texture.
<note>It's possible that your GPU does not support depth textures. You should check the cogl_feature_id_depth_texture feature before using this function.</note> <note>It's not valid to call this function after the framebuffer has been allocated as the creation of the depth texture is done at allocation time. </note>
| this | |
| enabled | TRUE or FALSE |