Cogl.Framebuffer.identity_matrix – doc Reference Manual
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Cogl
Framebuffer
error_quark
allocate
cancel_fence_callback
clear
clear4f
discard_buffers
draw_attributes
draw_indexed_attributes
draw_multitextured_rectangle
draw_primitive
draw_rectangle
draw_rectangles
draw_textured_rectangle
draw_textured_rectangles
finish
frustum
get_alpha_bits
get_blue_bits
get_color_mask
get_context
get_depth_bits
get_depth_texture
get_depth_texture_enabled
get_depth_write_enabled
get_dither_enabled
get_green_bits
get_height
get_is_stereo
get_modelview_matrix
get_projection_matrix
get_red_bits
get_samples_per_pixel
get_stereo_mode
get_viewport4fv
get_viewport_height
get_viewport_width
get_viewport_x
get_viewport_y
get_width
identity_matrix
orthographic
perspective
pop_clip
pop_matrix
push_matrix
push_primitive_clip
push_rectangle_clip
push_scissor_clip
read_pixels
read_pixels_into_bitmap
resolve_samples
resolve_samples_region
rotate
rotate_euler
rotate_quaternion
scale
set_color_mask
set_depth_texture_enabled
set_depth_write_enabled
set_dither_enabled
set_modelview_matrix
set_projection_matrix
set_samples_per_pixel
set_stereo_mode
set_viewport
transform
translate
identity_matrix
Description:
public
void
identity_matrix
()
Resets the current model-view matrix to the identity matrix.
Parameters:
this
A
Framebuffer
pointer