Multiplies this by the described perspective matrix
<note>You should be careful not to have to great a z_far
/ z_near
ratio since that will reduce the
effectiveness of depth testing since there wont be enough precision to identify the depth of objects near to each other.</note>
this |
A 4x4 transformation matrix |
fov_y |
Vertical field of view angle in degrees. |
aspect |
The (width over height) aspect ratio for display |
z_near |
The distance to the near clipping plane (Must be positive, and must not be 0) |
z_far |
The distance to the far clipping plane (Must be positive) |