Projects an array of input points and writes the result to another array of output points.
The input points can either have 2, 3 or 4 components each. The output points always have 4 components (known as homogenous coordinates) . The output array can simply point to the input array to do the transform in-place.
Here's an example with differing input/output strides:
typedef struct {
float x,y;
uint8_t r,g,b,a;
float s,t,p;
} MyInVertex;
typedef struct {
uint8_t r,g,b,a;
float x,y,z;
} MyOutVertex;
MyInVertex vertices[N_VERTICES];
MyOutVertex results[N_VERTICES];
CoglMatrix matrix;
my_load_vertices (vertices);
my_get_matrix (&matrix);
cogl_matrix_project_points (&matrix,
2,
sizeof (MyInVertex),
&vertices[0].x,
sizeof (MyOutVertex),
&results[0].x,
N_VERTICES);
this |
A projection matrix |
n_components |
The number of position components for each input point. (either 2, 3 or 4) |
stride_in |
The stride in bytes between input points. |
points_in |
A pointer to the first component of the first input point. |
stride_out |
The stride in bytes between output points. |
points_out |
A pointer to the first component of the first output point. |
n_points |
The number of points to transform. |